Cyrus Kanga | email@example.com | June 7, 2018
Esports, or competitive gaming in video games like Overwatch or League of Legends, have become more prevalent in other high schools in recent years, even inspiring multiple teams to form in a variety of leagues. But, strangely, d.tech, is a school filled with gamers, without any league.
Senior Adan Salazar, created and ran the d.tech Esports club for two years. At the end of last year, the club lost steam and started to slow down. It never officially started this year and has been abandoned. “The main issues were organization and commitment. The way clubs are set up at d.tech makes it hard to run, because it puts all the pressure on one person. I didn’t have that much help from anyone, and there were too many complications,” said Salazar. “Also, a lot of students play games casually and they think they can just join with their friends but they don’t actually try.”
Alex White, a junior at d.tech and casual gamer, was briefly involved in the Esports Club but never fully entered any team after signing up. He said,“I would’ve done it more, but I never really felt the need to continue. It wasn’t really fun, and I had other stuff to do that was more important. I have a lot of other stuff to do: SATs, Fencing, Projects, and just school work, in general.” It’s hard for students like White to commit to a serious club like Esports when they don’t receive the same treatment as a team. They’re asked to put in time to practice and attend games, but most students won’t receive acknowledgement from the school or any major accolades to add to their college applications. White has never been involved in an Esports activity since.
While a majority of d.tech gamers play just for fun, senior Ryan Cen is a serious competitive gamer and streams gameplay live on Twitch. He was also participant in the Esports club and attended the High School League (HSL), the main Esports high school league, with the d.tech’s old League of Legends team. “The main issue is that the culture at d.tech is very nonchalant and casual so students don’t really commit and stick to a team or game.” said Cen. “I think any student at dtech is capable to play a game competitively but they won’t act until they’re in an environment that enables it.”
The environment that Cen referred to evidently isn’t d.tech. So what changes should our school make to support Esports? Does the school even want to support video games over student academics? The student bodies of tomorrow need to answer this question and act on their decision.