home Opinion Ghost Adventures is too Para-Normal

Ghost Adventures is too Para-Normal

Tyler Sanderville | tsanderville19@dtechhs.org | May 15, 2019

If I truly had it my way, the only thing I’d say about this romping humdrum of a show is that my first viewing put me to sleep faster than an empty lab day. The show even earned The Truly Terrible Television award from the Independent Investigations group in 2008 for iffy practices. Somehow, someway, “Ghost Hunters” managed to turn the concept of roaming an old hospital in the middle of the night to something more like watching paint dry while color blind.  

But I know the d.tech public wouldn’t be able to stand yet another day without knowing the full scoop on the hit show “Ghost Hunters,” so here goes.

“Ghost Hunters” is a reality TV show which premiered in 2004 in partnership with the SyFy network. The show follows the careers of the paranormal investigative team, “The Atlantic Paranormal Society”, or TAPS. The team was founded by two middle aged men, Jason Hawes and Grant Wilson, who work day jobs as plumbers, and they added members as the show progressed. The gang high tails all over the nation in search of haunted locations where they conduct interviews on the history of the site, and discuss paranormal concerns with their clients. They will then take a night to set up cameras and patrol through the haunted site to stimulate and record any paranormal activity.

For a show that focuses on goofy dudes talking to ghosts, it takes itself way too seriously. The episode I reviewed (that didn’t careen me into the realm of slumber) was season 11 episode 7, “Poltergeist Enemy #1.” In this episode, our heros tackle a historic county jail in Indiana with alleged reports of, “women feeling unsafe, women being touched, high energy, pulling into jail cells, voices, orbs, and babies crying.”

This is where the real comedy genius of “Ghost Hunters” shines. “Y’know, we heard you guys liked getting handsy with the ladies” says one ghost patrol cronie. The other ghost patrol cronie -a female- walking with him then stands still and exclaims into the empty halls of the jail, “If anyone is there, and you want to touch me, you may RESPECTFULLY tug my jacket or hair, or if you want, you may APPROPRIATELY touch me.” The bit felt like a Scooby Doo episode set in UC Berkeley. Another guest on the team was an ex-cop, who loved to use that as a starter for conversation: “Hey guys, I’m a cop but I’m not here to judge you,” he says. Then he stops and opens an empty cell, “you’re free to go!”

The majority of the investigation consisted of nuggets like these mixed with intermittent freakouts over the slightest noises in the building. It all ends with the hunters showcasing about three iffy pieces of evidence to the clients from the seven hour investigation ranging from perceived whispers to a small blip on a heat monitor.

The only positive I can attribute to “Ghost Hunters” is the editing, not that I believe it makes the show enjoyable or that it’s impressive. My appreciation comes from how it’s the only aspect from the show that makes it entertaining for any audience at all. Without it, the show would just be a bunch of lunatics walking around in the dark, talking to nothing. The added squelches, zooms, lights, and dramatic sound effects have the ability to make it at least palatable to bored children.

However, for any interested, I will be hosting my own ghost hunting segment in which a team of specialists search the Rollins campus for the spirits of Friday FIT and Tuesday Lab days.

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